Discover how nonfiction and fiction picture books can be used as springboards for STEAM programming that's fun, doable, and budget-friendly. Dig into the science behind stories and find ways to engage children of all ages and interests with hands-on activities. Picture book-inspired, STEAM-based programming fuels curiosity, facilitates literacy, and fosters a love of learning.At the end of this session, attendees will be able to:
1. Understand how picture books can be used to create STEAM programming for children of all ages.
2. Evaluate at least three picture books and identify STEAM learning opportunities.
3. Develop a practical, budget-friendly plan for picture-book-inspired, STEAM-based programming that actively engages participants.